________ ___ __ ___ ___ / _____/ / / / / / / / / / /____ / /_/ / / /_/ / /____ / / _/ /__ __/ _____/ / / /\ \ / / /_______/ /__/ \__\ /__/ -* Proudly Presents *- -* Hammerfist Full Manual - Typed In By Mr.Z *- HAMMERFIST INSTRUCTIONS GAMEPLAY The year is 2215 A.D holograms are indstingiushable from humans. People are selected for their special skills and then transformed into holograms to commit murder, political crimes, or whatever their master `Centro-Holographix' orders them to do. In between missions, the holograms are stored in personality computers, or mind prisons. However, the computer storing two of the most powerful holograms ever created, HAMMERFIST and METALISIS, has malfunctioned, sending the two deadly assassins on one final mission - to destroy Centro-Holographix. You control HAMMERFIST and METALISIS on their mission. You must smash the security systems to gain access to later levels, kill the technicians and droids who try to stop you and collect the energy and weapon energy fizzles which they leave behind. Also, `plug into' the recharge points to top up on energy in order that you might defeat the `Octosquab', the giant ant and the multitude of aliens, both holographic and solid, which the master will send out to stop you. HINTS AND TIPS Choice Of Character You must change between which character you control, depending on the current situation. Use HAMMERFIST when lots of repetitive aliens are on screen. Use METALISIS to reach higher levels of the screen, ledges and table-tops. Weapons When no weapon is selected, HAMMERFIST uses an ordinary punch. However, provided that the weapon is sufficiently charged, you can use either lasers - Long Range, more effective than punching but unable to open doors, or piston fist - Short Range, useful as a shield or for breaking down obstacles and doors. Also, METALISIS' flic-flac can be used as an aggresive manoeuvre as well as for rapid advancing and retreating. Flic-Flacs There are two types of flic-flac which both have their seperate uses. The low flic-flac is obtained by holding down the fire button and pushing the joystick up and releasing. However, if joystick is held in the `up' position, METALISIS will perform a high flic-flac which is vital for reaching higher portions of the screen. Security Systems/Doors Most doors are armed with a security system controlled by the master's computer. This system must be breached to enable the doors to be opened. Energy Each character has their own energy level. These levels are reduced when the character is hit be an alien or their weapon and increased by collecting energy fizzles or by using recharge points built into the background. Icons Destruction of opponents and obstacles release energy fizzles which form into various icons. Picking these up recharges the character and their weapon. If an opponent is killed ineffiectively it will leave a question mark. These need to be punched/lasered to turn them into an effective icon. The Master The power of the Master of Centro-Holographix will be present throughout the game. It gains strength from uncollected icons. Once his energy bar has risen to full, all energy fizzles dropped will be negative icons. If these icons are collected, your energy level will drop, as will his, if you do not collect them. LOADING INSTRUCTIONS Switch on computer and insert game disk, the game will automatically load and run. CONTROLS The game can be controlled with a joystick as follows HAMMERFIST Without fire button pressed With fire button pressed Change Character Punch/Fire Up | | | | Walk Left ---+--- Walk Right Punch/Fire Left ---+--- Punch/Fire Right | | | | Duck Punch/Fire Down METALISIS Without fire button pressed With fire button pressed Change Character Flic-Flac | | | | Walk Left ---+--- Walk Right Kick Left ---+--- Kick Right | | | | Duck Turn Around Turn into screen : Press FIRE three times. Headbutt/Open doors : Whilst facing into screen, hold down FIRE and pull down. Step into doors : Whilst facing into screen, hold down FIRE and pull up. Weapon select : Pull down and press FIRE twice. And/or the following keyboard controls: Turn into screen : Space Bar Weapon Select : F1 No Weapon F2 Piston Fist F3 Laser Fist Pause : ESC Start New Game : DEL (when in pause mode) Music Select : F6 Music on / Select tune F7 Sound Effects On F8 Sound Off Options Set-up : HELP while in title sequence CREDITS Games design by Vivid Images and Phil Harrison Coding by Andrew Bond All graphics by Hugh Riley Additional Graphics by Dokk Music/Sfx by Wally Beben Produced by Colin Fuidge Tested by Dave Cummins Instruction Manual by Terry Morris Instruction Manual Typed by MR.Z of SKY! Sky - Kicking Ass In 1990! Greetings To All Who Deserve It.